#if __VERSION__ >= 130
	#define attribute in
	#define varying out
#endif
		
#ifdef GL_ES
	precision mediump float;
	precision mediump int;
#endif

attribute vec3  attribute_Position;
attribute vec4  attribute_TextureCoords3D;

varying vec4    pass_textureCoords;

void main(void)
{
	pass_textureCoords = attribute_TextureCoords3D;
	gl_Position = vec4(attribute_Position.xy*0.5-0.5,0.0,1.0);
}