#version 410 core

layout (location = 0) in vec3  attribute_Position;
layout (location = 3) in vec4  attribute_TextureCoords3D;

out vec4 pass_textureCoords;

void main(void)
{
	pass_textureCoords = attribute_TextureCoords3D;
	gl_Position = vec4(attribute_Position.xy * 0.5 - 0.5, 0.0, 1.0);
}